What you'll do
- Own product design for the Procurement module end to end — flows, interaction, logic and UI.
- Turn a complex, unfamiliar domain into something clear and usable for people who are not tech-native.
- Design for distinct roles: requestors, buyers, category managers, supplier and compliance teams, and executives.
- Make dense data legible — spend views, exception queues, supplier risk, and category breakdowns.
- Work closely with product and engineering to scope what we build and ship it in increments.
- Build and extend the patterns in our design system so the module feels of a piece with the rest of the platform.
- Run lightweight research and prototype playbacks with real utility operators, and fold what you learn back in.
Your first 90 days
- Get fluent in how utilities actually buy, working from our existing plans and stakeholder sessions.
- Map the core flows and the handoffs between roles, and find the moments where good design makes the biggest difference.
- Spot where AI can genuinely help the user — drafting a request, surfacing the right contract or supplier, answering a question in plain language — incorporating it into a product.
- Ship a clickable prototype of the first user flows to test with operators
What we're looking for
- 6-7+ years designing software products, with senior-level ownership of complex, end-to-end work.
- A track record with data-heavy or workflow-heavy products — dashboards, tools, or enterprise software, not just marketing sites or simple apps.
- Strong craft in both interaction design and UI. You can take something from messy problem to shipped screen.
- Skill at making complicated things simple, and explaining your thinking in plain language.
- Comfortable working from ambiguity and partnering closely with product and engineering.
- Open to building with AI as the primary way you design
- Familiarity with enterprise B2B, SaaS, procurement, supply chain, or supplier-management tools.
Nice to have
- Experience in regulated industries, or utilities, energy, or finance.
- Comfort designing alongside AI features — assistants, recommendations, or agentic workflows.
- Experience in building AI features.
The craft we care about
Tools are flexible. These skills are not — they're what we're really hiring for, whatever you use to do them.
• Interaction and flow design: structuring multi-step work that runs across several roles.
• Information design: making dense screens — spend, supplier risk, options to compare — feel clear and calm.
• Visual and UI craft: hierarchy, layout, and consistency that hold up.
• Prototyping: turning an idea into something people can click and react to, quickly.
• Design-system thinking: building patterns others can reuse.
• Making the complex simple, and explaining your decisions plainly in writing and out loud.