<p>Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.</p><p> </p><p><strong>Essential Duties and Responsibilities:</strong></p><ul><li><p>Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.</p></li><li><p>Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team</p></li><li><p>Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.</p></li><li><p>Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.</p></li><li><p>Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.</p></li><li><p>Review VFX artists’ work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction. </p></li><li><p>Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements. </p></li><li><p>Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.</p></li><li><p>Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.</p></li><li><p>Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.</p></li><li><p>Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.</p></li><li><p>Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goal‑setting and performance reviews.</p></li><li><p>Other duties may apply<br><br></p></li></ul><p><strong>Supervisory Duties:</strong></p><ul><li><p>This job has supervisory responsibilities</p></li></ul><p> </p><p><strong>Supervisory Responsibilities:</strong></p><ul><li><p>Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws</p></li><li><p>Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems</p></li></ul><p><strong>Computer Skills</strong>:</p><ul><li style="color: black !important;"><p><span style="color: #000000;">Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">3d modeling and procedural modeling/UV’ing skills are a must.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Proficient with real-time particle-editors and VFX systems such as Unreal’s Niagara, PopcornFX, etc.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Proficient in Photoshop for painting and editing textures.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Knowledge of Microsoft Office Suite.</span></p></li><li style="color: black !important;"><p><span style="color: #000000;">Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).</span></p></li></ul><p><span style="font-size: 14px;"> </span></p><p>If this sounds like the opportunity that you have been looking for, please submit your application below.</p><p> </p><p> </p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p><span style="font-weight: 400;"><strong><em>Please refer to our <a href="https://www.playstation.com/en-us/legal/careers-privacy-notice/">Candidate Privacy Notice</a> for more information about how we process your personal information, and your data protection rights.</em></strong></span></p><p> </p><p>At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. <br><br>Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans. <br><br>In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. <span style="font-weight: 400;">Click </span><a href="https://careers.playstation.com/benefits" target="_blank"><strong>here</strong></a><span style="font-weight: 400;"> to learn more.</span></p><p> </p></div><div class="title">Profit Sharing (PSS Only)</div><div class="pay-range"><span>$153,000</span><span class="divider">—</span><span>$230,400 USD</span></div></div></div><div class="content-conclusion"><p class="p1">Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.</p><p class="p1">Please refer to our<a href="https://www.playstation.com/legal/careers-privacy-notice/"> Candidate Privacy Notice</a> for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.</p></div>