This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Game Tools & Modding Engineer based in United States.
This role focuses on building and optimizing engine-level systems that power high-performance real-time graphics applications and game development workflows. You will work close to the engine layer rather than gameplay, contributing to rendering systems, graphics pipelines, and low-level performance optimization. The environment is highly technical, involving collaboration with engineers, technical artists, and designers to improve development efficiency and visual fidelity. You will design and extend tools that enable better modding, content creation, and engine customization. The role is ideal for engineers passionate about graphics programming, real-time rendering, and system-level problem solving. It offers exposure to modern graphics APIs and advanced rendering techniques in a distributed, remote-first setup. Your work will directly impact the performance, scalability, and usability of game development pipelines.
How Jobgether works:
We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
We appreciate your interest and wish you the best!
Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.
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