People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles developed in collaboration with leading publishers, as well as original projects under our self-publishing model. We are also exploring new platforms and experiences, including VR and other unannounced projects.
With over 20 years of experience, People Can Fly continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
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Main goal of the role
Align a multidisciplinary team of artists and developers to craft and maintain a compelling art style that synergizes with the intended creative direction of the game and delights players
Collaboration within the studio
Art, Design, Engineering, Production, HR, Recruitment
Responsibilities
Must have qualifications
Software
Photoshop, industry-standard software packages for 3D modeling (Maya, 3Dmax, blender), Zbrush, Illustrator, presentation software
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