<div class="content-intro"><p><strong data-stringify-type="bold">Crystal Dynamics</strong> is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.</p><p>Benefits for our regular <em><strong>full-time </strong><strong>positions</strong></em> include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement, flexible hybrid on-site/off-site work opportunities, company paid holidays, plus additional paid days in December when the studio is closed for holiday break, and the ability to accrue additional paid time-off.</p><p>Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like <em>Tomb Raider, </em>the next <em>Perfect Dark</em>, and more! </p><hr></div><p><span data-contrast="none">Crystal Dynamics is seeking a visionary Animation Director to lead and inspire our co-development team of talented animators, playing a pivotal role in defining the animation vision for our upcoming high-fidelity action-adventure titles. As the Animation Director, you will blend strategic leadership with hands-on contribution, directly influencing the gameplay experience through the execution of top-tier animations. This role offers a unique opportunity to shape the visual and interactive elements of our games, making a substantial impact on our projects. </span><span data-ccp-props="{}"> </span></p><p><strong><span data-contrast="none">As an Animation Director, you will:</span></strong><span data-contrast="none"> </span><span data-ccp-props="{}"> </span></p><ul><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Drive the overarching animation vision in collaboration with the Game Director and Art Director, ensuring the game's visual and interactive identity is maintained. </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Work in close partnership with Department Leads, Animators, and Designers to assess and meet the game's animation requirements.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Work closely with our external co-development partner, guiding animators across different time zones to drive creative alignment and ensure the delivery of high-quality animation assets.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Deliver engaging combat and traversal animations in collaboration with gameplay designers and engineers. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Set and manage animation goals, aligning deliverables with project milestones and deadlines.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Utilize the animation team's diverse strengths to produce superior quality animations. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Promote team growth and morale through regular individual meetings, feedback sessions, and mentorship opportunities.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Foster a positive, collaborative team environment that values open communication and constructive feedback. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Develop and maintain a modern animation workflow aligned with our Unreal Editor development environment to enhance team productivity and reduce iteration time.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Document and manage animation tasks and processes.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Guide animators across various styles, ensuring a consistent animation approach throughout the project. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="11" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Manage, direct, and review external animation vendors, as needed.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li></ul><p><span data-ccp-props="{}"> </span><strong><span data-contrast="none">To be considered for this role, we require the following:</span></strong><span data-contrast="none"> </span><span data-ccp-props="{}"> </span></p><ul><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none">Extensive experience in a leadership role within animation (Director, Lead, or Principal Animator) in the game development industry, particularly for high-fidelity action-adventure games. </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Demonstrated leadership abilities with a track record of nurturing and developing animation talent. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">In-depth understanding of gameplay systems, including weapon, traversal, melee, and ranged combat animations, especially from a 3rd person perspective.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Expertise in animation graphs, animation blending, and node-based animation editors.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Proficiency in Motion Capture and real-time game engines / editors.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">A collaborative mindset, particularly when working with co-development design and engineering teams.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Examples of relevant work (i.e., demo reel, portfolio, or contributions to shipped title). An ideal reel will include: <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span><ul><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Up to date examples of realistic animations that clearly demonstrate your skills/expertise, preferably showcasing some or all of the following:<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Character Animation: High-quality, grounded movements like walking, running, jumping, climbing, and other traversal actions.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Gameplay Animations: Realistic offensive and defensive moves for both melee and ranged combat, including combos and melee weapons.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="22" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Cutscene Integration: Smooth transitions between gameplay and cinematic scenes.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li></ul></li></ul><ul><li data-leveltext="o" data-font="Courier New" data-listid="23" data-list-defn-props="{"335552541":1,"335559685":1080,"335559991":360,"469769226":"Courier New","469769242":[9675],"469777803":"left","469777804":"o","469777815":"multilevel"}" data-aria-posinset="2" data-aria-level="1"><span data-contrast="none">Inclusion of a breakdown sheet detailing your specific contributions to each piece is highly recommended. </span><ul><li data-leveltext="o" data-font="Courier New" data-listid="23" data-list-defn-props="{"335552541":1,"335559685":1080,"335559991":360,"469769226":"Courier New","469769242":[9675],"469777803":"left","469777804":"o","469777815":"multilevel"}" data-aria-posinset="2" data-aria-level="1">Note: If you directed others, we would then be looking for a director’s cut. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li></ul></li></ul><p><span data-contrast="none"> </span> <strong><span data-contrast="none">Preference will be given to candidates who have:</span></strong><span data-contrast="none"> </span><span data-ccp-props="{}"> </span></p><ul><li data-leveltext="ď‚·" data-font="Symbol" data-listid="25" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="3" data-aria-level="1"><span data-contrast="none">Experience with Unreal Engine. </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="25" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="3" data-aria-level="1">Experience with Unreal Engine Animation Tools.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="25" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="3" data-aria-level="1">Experience with Metahuman Animation Tools.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li></ul><p><span data-contrast="none"> </span> <strong><span data-contrast="none">It'll be a bonus if you also have:</span></strong><span data-contrast="none"> </span><span data-ccp-props="{}"> </span></p><ul><li data-leveltext="ď‚·" data-font="Symbol" data-listid="26" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1"><span data-contrast="none"> Shipped 1+ AAA titles as an Animation Director. </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="26" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Experience and willingness to work with co-development teams in EU time zones.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="26" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Experience directing motion capture shoots for both gameplay and cinematic performances.<span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="26" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1">Experience working within an existing IP. <span style="color: var(--darkreader-text-000000, #e8e6e3);" data-ccp-props="{}" data-darkreader-inline-color=""> </span></li><li data-leveltext="ď‚·" data-font="Symbol" data-listid="26" data-list-defn-props="{"335552541":1,"335559685":720,"335559991":360,"469769226":"Symbol","469769242":[8226],"469777803":"left","469777804":"ď‚·","469777815":"multilevel"}" data-aria-posinset="1" data-aria-level="1"><span class="TextRun Highlight SCXW240279453 BCX0" lang="EN-US" data-contrast="none"><span class="NormalTextRun SCXW240279453 BCX0">Experience with creature animation.</span></span></li></ul><hr><p><span class="TextRun Highlight SCXW240279453 BCX0" lang="EN-US" data-contrast="none"><span class="NormalTextRun SCXW240279453 BCX0"><strong>En français</strong></span></span></p><p>Crystal Dynamics recherche un Directeur de l’animation visionnaire pour diriger et inspirer notre Ă©quipe de co-dĂ©veloppement composĂ©e de professionnels de l’animation talentueux, et jouer un rĂ´le clĂ© dans la dĂ©finition de la vision d’animation de nos prochains titres d’action-aventure haute fidĂ©litĂ©. En tant que Directeur de l’animation, vous combinerez leadership stratĂ©gique et contribution concrète, en influençant directement l’expĂ©rience de jeu grâce Ă la rĂ©alisation d’animations de premier plan. Ce poste offre une occasion unique de façonner les composantes visuelles et interactives de nos jeux, en ayant un impact significatif sur l’ensemble de nos projets. </p><p><strong>Vos missions en tant que Directeur de l’animation :</strong> </p><ul><li>DĂ©finir la vision d’animation globale en collaboration avec le Directeur artistique et le Directeur du jeu, pour garantir une identitĂ© visuelle et interactive cohĂ©rente. </li><li>Travailler Ă©troitement avec les responsables de dĂ©partement, animateurs et concepteurs pour cerner et satisfaire les besoins en animation du jeu.</li><li>Collaborer Ă©troitement avec nos partenaires de co-dĂ©veloppement Ă l’international, en coordonnant les animateurs rĂ©partis sur plusieurs fuseaux horaires pour garantir l’alignement crĂ©atif et la qualitĂ© des livrables.</li><li>Concevoir des animations dynamiques de combat et de dĂ©placement avec les designers gameplay et les ingĂ©nieurs. </li><li>DĂ©finir et suivre les objectifs d’animation en cohĂ©rence avec les jalons du projet.</li><li>Tirer parti des forces variĂ©es de l’équipe pour produire des animations de très haute qualitĂ©. </li><li>Favoriser la montĂ©e en compĂ©tences et la motivation de l’équipe Ă travers un suivi individuel rĂ©gulier, des sessions de feedback et du mentorat.</li><li>Cultiver un environnement d’équipe positif, fondĂ© sur la communication ouverte et les retours constructifs. </li><li>DĂ©velopper et maintenir un pipeline d’animation moderne, alignĂ© sur notre environnement Unreal Editor, pour accroĂ®tre la productivitĂ© et rĂ©duire les temps d’itĂ©ration.</li><li>Documenter et gĂ©rer les tâches et processus liĂ©s Ă l’animation.</li><li>Encadrer l’ensemble des styles d’animation, en garantissant une approche homogène sur tout le projet. </li><li>Superviser, diriger et valider le travail des prestataires externes si nĂ©cessaire.</li></ul><p><strong>Critères de sĂ©lection pour ce poste :</strong> </p><ul><li>ExpĂ©rience confirmĂ©e Ă un poste de direction ou de lead dans l’animation au sein de l’industrie du jeu vidĂ©o, en particulier sur des jeux d’action-aventure haute fidĂ©litĂ©. </li><li>Leadership dĂ©montrĂ© avec un historique de dĂ©veloppement de talents en animation. </li><li>Solide comprĂ©hension des systèmes de gameplay, notamment les animations d’armes, de dĂ©placement, de combat au corps Ă corps ou Ă distance (vue Ă la 3e personne).</li><li>Expertise des graphes d’animation, du blending et des Ă©diteurs d’animation en nodes.</li><li>MaĂ®trise de la capture de mouvement et des moteurs / Ă©diteurs temps rĂ©el.</li><li>Esprit de collaboration, notamment dans des contextes de co-dĂ©veloppement avec les Ă©quipes de design et d’ingĂ©nierie.</li><li>Portfolio ou dĂ©mo Ă jour illustrant votre travail (avec contributions clairement indiquĂ©es). IdĂ©alement, la dĂ©mo inclura : </li><li>Des exemples rĂ©alistes et actuels d’animations mettant de prĂ©fĂ©rence en valeur certains ou tous les Ă©lĂ©ments suivants :<ul><li>Animation de personnages : des sĂ©quences de dĂ©placement (marche, course, saut, escalade, etc.)</li><li>Animations du gameplay : mouvements offensifs et dĂ©fensifs rĂ©alistes pour les combats au corps Ă corps et Ă distance, y compris des combos et des armes de mĂŞlĂ©e.</li><li>IntĂ©gration des cinĂ©matiques : transitions fluides entre le gameplay et les scènes cinĂ©matiques.</li></ul></li><li>L’ajout d’une fiche de dĂ©composition prĂ©cisant vos contributions Ă chaque Ă©lĂ©ment est fortement recommandĂ©.</li><li>Remarque : Si vous avez dirigĂ© une Ă©quipe, une « version du directeur » est attendue. </li></ul><p> <strong>Seront considĂ©rĂ©s comme des atouts supplĂ©mentaires :</strong> </p><ul><li>ExpĂ©rience avec MotionBuilder.</li><li>ExpĂ©rience avec Unreal Engine. </li><li>ExpĂ©rience avec les outils d’animation d’Unreal Engine.</li><li>ExpĂ©rience avec les outils d’animation Metahuman.</li></ul><p> <strong>Un atout supplĂ©mentaire si vous avez Ă©galement :</strong> </p><ul><li>DirigĂ© l’animation d’au moins un jeu AAA. </li><li>TravaillĂ© avec des Ă©quipes de co-dĂ©veloppement situĂ©es dans les fuseaux horaires europĂ©ens.</li><li>DirigĂ© des sĂ©ances de capture de mouvements pour le gameplay et les cinĂ©matiques.</li><li>TravaillĂ© sur une propriĂ©tĂ© intellectuelle (IP) existante.</li><li>ExpĂ©rience en animation de crĂ©atures.</li></ul><p> </p><div class="content-pay-transparency"><div class="pay-input"><div class="description"><p><em>The pay range for this role includes the annual base salary, not including bonus and the generous benefits package that Crystal Dynamics provides all full-time employees. Individual compensation is determined by work location within our approved states or regions, as well as additional factors, including job related skills, experience, and relevant education. <br><br>Your recruiter will be able to share more information about total compensation.</em></p></div><div class="title">Pay Range (United States)</div><div class="pay-range"><span>$140,000</span><span class="divider">—</span><span>$200,000 USD</span></div></div><div class="pay-input"><div class="title">Pay Range (Canada)</div><div class="pay-range"><span>$125,000</span><span class="divider">—</span><span>$180,000 CAD</span></div></div></div><div class="content-conclusion"><p><em><strong><span data-contrast="auto">Not sure if you are qualified? We hope that you will still choose to apply so we may review your application!</span></strong></em></p><hr><p> </p><p><em>Please be advised that our company is aware of scammers impersonating us, and we assure you that all legitimate communication will come from the official Crystal Dynamics email address domain "@crystald.com" or will be an automated response from our applicant tracking system using "no-reply@us.greenhouse-mail.io". If you have any concerns about the validity of a message from our staff, feel free to <a href="https://www.crystaldynamics.com/contact-us/">contact us</a>.</em></p><p><em data-stringify-type="italic">For more information on how to avoid scams like this please see our </em><em data-stringify-type="italic"><a class="c-link" href="https://www.crystaldynamics.com/careers/job-scams-phishing-attempts/" target="_blank" data-stringify-link="https://www.crystaldynamics.com/job-scams-phishing-attempts/" data-sk="tooltip_parent">Jobs Scams & Phishing Attempts</a></em><em data-stringify-type="italic"> help page, or visit the </em><em data-stringify-type="italic"><a class="c-link" href="https://consumer.ftc.gov/scams" target="_blank" data-stringify-link="https://consumer.ftc.gov/scams" data-sk="tooltip_parent">FTC website</a></em><em data-stringify-type="italic">.</em></p><p> </p><p><em>Crystal Dynamics is an equal opportunity employer. </em><em>We are committed to identifying and implementing positive and persistent measures to ensure equal opportunity in the recruitment, hiring, development, training, promotion and compensation of a diverse team employee group. This includes persons of different race, color, creed, religion, sex, gender identity or gender expression, pregnancy, breastfeeding or medical conditions related to breastfeeding, genetic characteristic, sexual orientation, national origin, ancestry, medical condition, political affiliation, age, veteran status, uniform service member status, marital status, physical or mental disability, or citizenship, as well as any other classifications protected by applicable federal, state or local laws. Crystal Dynamics is committed to providing reasonable accommodations in accordance with applicable laws. If you require any accommodations, please notify us at your earliest convenience during the interview process.</em></p><p><sup>By submitting an application, you acknowledge that you have read and understand Crystal Dynamics's <strong><a href="https://www.crystaldynamics.com/legal/privacy/">Privacy Notice</a></strong>.</sup></p></div>